@BEGINEVENTS

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=95
receiver=Danes
@THEN
CREATEUNIT
unit=Viking Raiders
owner=Danes
veteran=no
homecity=NONE
locations
58,84
54,82
52,76
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=71
receiver=Danes
@THEN
CREATEUNIT
unit=Drakkar
owner=Danes
veteran=no
homecity=NONE
locations
77,61
76,62
77,63
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=95
receiver=Norsemen
@THEN
CREATEUNIT
unit=Drakkar
owner=Norsemen
veteran=no
homecity=NONE
locations
46,106
51,105
41,101
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=71
receiver=Norsemen
@THEN
CREATEUNIT
unit=Men-at-arms
owner=Norsemen
veteran=no
homecity=NONE
locations
46,106
51,105
41,101
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
TEXT
^^A new contestant to the Danish throne rises,
^^in challenge of the Jelling dynasty.
ENDTEXT
CREATEUNIT
unit=Heir
owner=Barbarians
veteran=no
homecity=None
locations
75,65
74,68
89,71
endlocations
PLAYWAVEFILE
Spysound.wav
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
TEXT
^^In Norway, a new Heir to the throne emerges,
^^assembling an army in defiance of the King.
ENDTEXT
CREATEUNIT
unit=Heir
owner=Barbarians
veteran=no
homecity=None
locations
75,45
72,22
69,43
endlocations
PLAYWAVEFILE
Spysound.wav
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
TEXT
^^A young warrior steps forward, to claim
^^the throne of England.
ENDTEXT
CREATEUNIT
unit=Heir
owner=Norsemen
veteran=no
homecity=NONE
locations
58,84
52,76
50,92
endlocations
PLAYWAVEFILE
Spysound.wav
@ENDIF

@IF
RANDOMTURN
denominator=25
@THEN
TEXT
^^A young prince sets out to prove his claim
^^for the throne of all England.
ENDTEXT
CREATEUNIT
unit=Heir
owner=Norsemen
veteran=no
homecity=NONE
locations
46,106
51,105
41,101
endlocations
PLAYWAVEFILE
Spysound.wav
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
TEXT
^^A young Danish warrior sets out to claim
^^the throne of all England.
ENDTEXT
CREATEUNIT
unit=Heir
owner=Danes
veteran=no
homecity=NONE
locations
52,76
54,82
58,84
endlocations
PLAYWAVEFILE
Spysound.wav
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
TEXT
^^A young prince rises to yield the sword from the rock,
^^claiming the Scottish throne.
ENDTEXT
CREATEUNIT
unit=Heir
owner=Scots
veteran=no
homecity=NONE
locations
44,60
44,70
48,64
endlocations
PLAYWAVEFILE
Spysound.wav
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
TEXT
^^A young warrior emerges, claiming to be the true
^^defender and rightful king of Friesland.
ENDTEXT
CREATEUNIT
unit=Heir
owner=Frisians
veteran=no
homecity=NONE
locations
66,88
72,88
64,94
endlocations
PLAYWAVEFILE
Spysound.wav
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
TEXT
^^A young warrior emerges from battle,
^^with the vow to be crowned as Saxon King.
ENDTEXT
CREATEUNIT
unit=Heir
owner=Germans
veteran=no
homecity=NONE
locations
75,95
78,90
87,99
endlocations
PLAYWAVEFILE
Spysound.wav
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
TEXT
^^A young warrior emerges, claiming to be true
^^and rightful Heir to the Frankish throne.
ENDTEXT
CREATEUNIT
unit=Heir
owner=Franks
veteran=no
homecity=NONE
locations
51,113
61,107
43,117
endlocations
PLAYWAVEFILE
Spysound.wav
@ENDIF

@IF
UNITKILLED
unit=Coronation Sword
attacker=Franks
defender=Anybody
@THEN
TEXT
^^Finally a young warrior emerges,
^^drawing with ease the Sword of Coronation.
ENDTEXT
PLAYWAVEFILE
drawswrd.wav
@ENDIF

@IF
UNITKILLED
unit=Coronation Sword
attacker=Anglo-Saxons
defender=Anybody
@THEN
TEXT
^^Finally a young warrior emerges,
^^drawing with ease the Sword of Coronation.
ENDTEXT
PLAYWAVEFILE
drawswrd.wav
@ENDIF

@IF
UNITKILLED
unit=Coronation Sword
attacker=Scots
defender=Anybody
@THEN
TEXT
^^Finally a young warrior emerges,
^^drawing with ease the Sword of Coronation.
ENDTEXT
PLAYWAVEFILE
drawswrd.wav
@ENDIF

@IF
UNITKILLED
unit=Coronation Sword
attacker=Frisians
defender=Anybody
@THEN
TEXT
^^Finally a young warrior emerges,
^^drawing with ease the Sword of Coronation.
ENDTEXT
PLAYWAVEFILE
drawswrd.wav
@ENDIF

@IF
UNITKILLED
unit=Coronation Sword
attacker=Germans
defender=Anybody
@THEN
TEXT
^^Finally a young warrior emerges,
^^drawing with ease the Sword of Coronation.
ENDTEXT
PLAYWAVEFILE
drawswrd.wav
@ENDIF

@IF
UNITKILLED
unit=Coronation Sword
attacker=Danes
defender=Anybody
@THEN
TEXT
^^Finally a young warrior emerges,
^^drawing with ease the Sword of Coronation.
ENDTEXT
PLAYWAVEFILE
drawswrd.wav
@ENDIF

@IF
UNITKILLED
unit=Coronation Sword
attacker=Norsemen
defender=Anybody
@THEN
TEXT
^^Finally a young warrior emerges,
^^drawing with ease the Sword of Coronation.
ENDTEXT
PLAYWAVEFILE
drawswrd.wav
@ENDIF

@IF
UNITKILLED
unit=Coronation Sword
attacker=Franks
defender=Anybody
@THEN
TEXT
^^A new king rises to the legacy of Charlemagne,
^^salved in Rheims with the holy oil of Clovis.
ENDTEXT
CREATEUNIT
unit=Frankish King
owner=Franks
veteran=no
homecity=Compiegne
locations
57,105
64,108
endlocations
PLAYWAVEFILE
fanfare1.wav
@ENDIF

@IF
UNITKILLED
unit=Coronation Sword
attacker=Anglo-Saxons
defender=Anybody
@THEN
TEXT
^^A new king swears to defend England,
^^as long as the house of Wessex persists.
ENDTEXT
CREATEUNIT
unit=Anglosaxon King
owner=Anglo-Saxons
veteran=no
homecity=NONE
locations
50,92
endlocations
PLAYWAVEFILE
fanfare1.wav
@ENDIF

@IF
UNITKILLED
unit=Coronation Sword
attacker=Scots
defender=Anybody
@THEN
TEXT
^^With the sacred vow to fend off barbarians from
^^all Scotland, a new king is crowned at Scone Palace.
ENDTEXT
CREATEUNIT
unit=King of Scots
owner=Scots
veteran=no
homecity=NONE
locations
46,64
40,68
endlocations
PLAYWAVEFILE
fanfare1.wav
@ENDIF

@IF
UNITKILLED
unit=Coronation Sword
attacker=Frisians
defender=Anybody
@THEN
TEXT
^^A new Frisian king vows to fend off the marauding invaders.
ENDTEXT
CREATEUNIT
unit=Frisian King
owner=Frisians
veteran=no
homecity=NONE
locations
70,92
endlocations
PLAYWAVEFILE
fanfare1.wav
@ENDIF

@IF
UNITKILLED
unit=Coronation Sword
attacker=Germans
defender=Anybody
@THEN
TEXT
^^A new Saxon king meets the challenge to unite the
^^Germanic kingdoms, in the forge of Saxony.
ENDTEXT
CREATEUNIT
unit=Saxon King
owner=Germans
veteran=no
homecity=NONE
locations
76,86
80,84
endlocations
PLAYWAVEFILE
fanfare1.wav
@ENDIF

@IF
UNITKILLED
unit=Coronation Sword
attacker=Danes
defender=Anybody
@THEN
TEXT
^^A new Danish king is crowned, with the promise
^^to bring peace to all lands under his banner.
ENDTEXT
CREATEUNIT
unit=Danish King
owner=Danes
veteran=no
homecity=NONE
locations
50,92
52,76
77,69
endlocations
PLAYWAVEFILE
Menuend.wav
@ENDIF

@IF
UNITKILLED
unit=Coronation Sword
attacker=Norsemen
defender=Anybody
@THEN
TEXT
^^A new Norse king is crowned, with the vow
^^to conquer and lay new lands under his banner.
ENDTEXT
CREATEUNIT
unit=Norse King
owner=Norsemen
veteran=no
homecity=NONE
locations
55,89
69,21
76,50
endlocations
PLAYWAVEFILE
Menuend.wav
@ENDIF

@IF
UNITKILLED
unit=Thegn
attacker=Danes
defender=Anglo-Saxons
@THEN
TEXT
^^Their thegn slain by the Danes, Anglo-Saxon nobles agree to
^^a permanent Danish settlement on English soil, and to pay
^^tribute on a regular basis, in exchange for peace.
ENDTEXT
GIVETECHNOLOGY
receiver=Danes
technology=95
PLAYWAVEFILE
Spysound.wav
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Thegn
attacker=Danes
defender=Anglo-Saxons
@THEN
TEXT
^^The Danes may now build the Danelaw.
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Drakkar
attacker=Anglo-Saxons
defender=Danes
@THEN
TEXT
^^The heroic defeat of the Danish fleet makes the Anglo-Saxons
^^devise strategies to defend their homelands. Strategies that
^^will eventually develop into Feudalism . . .
ENDTEXT
GIVETECHNOLOGY
receiver=Anglo-Saxons
technology=52
PLAYWAVEFILE
Spysound.wav
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Drakkar
attacker=Anglo-Saxons
defender=Danes
@THEN
TEXT
^^The Anglo-Saxons may now build the Burghal Hidage.
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Giants
attacker=Norsemen
defender=Anybody
@THEN
TEXT
^^The heroic slaying of the Giant reinvokes
^^Norse faith in old pagan beliefs.
ENDTEXT
GIVETECHNOLOGY
receiver=Norsemen
technology=58
PLAYWAVEFILE
LARGEXPL.WAV
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Monks
attacker=Danes
defender=Anglo-Saxons
@THEN
TEXT
^^Monks ransomed for 200 gold.
ENDTEXT
CHANGEMONEY
receiver=Danes
amount=200
@ENDIF

@IF
UNITKILLED
unit=Monks
attacker=Danes
defender=Scots
@THEN
TEXT
^^Monks ransomed for 200 gold.
ENDTEXT
CHANGEMONEY
receiver=Danes
amount=200
@ENDIF

@IF
UNITKILLED
unit=Monks
attacker=Danes
defender=Franks
@THEN
TEXT
^^Monks ransomed for 200 gold.
ENDTEXT
CHANGEMONEY
receiver=Danes
amount=200
@ENDIF

@IF
UNITKILLED
unit=Monks
attacker=Danes
defender=Frisians
@THEN
TEXT
^^Monks ransomed for 200 gold.
ENDTEXT
CHANGEMONEY
receiver=Danes
amount=200
@ENDIF

@IF
UNITKILLED
unit=Monks
attacker=Danes
defender=Germans
@THEN
TEXT
^^Monks ransomed for 200 gold.
ENDTEXT
CHANGEMONEY
receiver=Danes
amount=200
@ENDIF

@IF
UNITKILLED
unit=Monks
attacker=Norsemen
defender=Anglo-Saxons
@THEN
TEXT
^^Monks sold off to slavery for 250 gold.
ENDTEXT
CHANGEMONEY
receiver=Norsemen
amount=250
@ENDIF

@IF
UNITKILLED
unit=Monks
attacker=Norsemen
defender=Scots
@THEN
TEXT
^^Monks sold off to slavery for 250 gold.
ENDTEXT
CHANGEMONEY
receiver=Norsemen
amount=250
@ENDIF

@IF
UNITKILLED
unit=Monks
attacker=Norsemen
defender=Franks
@THEN
TEXT
^^Monks sold off to slavery for 250 gold.
ENDTEXT
CHANGEMONEY
receiver=Norsemen
amount=250
@ENDIF

@IF
UNITKILLED
unit=Monks
attacker=Norsemen
defender=Frisians
@THEN
TEXT
^^Monks sold off to slavery for 250 gold.
ENDTEXT
CHANGEMONEY
receiver=Norsemen
amount=250
@ENDIF

@IF
UNITKILLED
unit=Monks
attacker=Norsemen
defender=Germans
@THEN
TEXT
^^Monks sold off to slavery for 250 gold.
ENDTEXT
CHANGEMONEY
receiver=Norsemen
amount=250
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=28
receiver=Danes
@THEN
GIVETECHNOLOGY
receiver=Danes
technology=8
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=83
receiver=Danes
@THEN
GIVETECHNOLOGY
receiver=Danes
technology=8
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=28
receiver=Norsemen
@THEN
GIVETECHNOLOGY
receiver=Norsemen
technology=8
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=83
receiver=Norsemen
@THEN
GIVETECHNOLOGY
receiver=Norsemen
technology=8
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=9
receiver=Danes
@THEN
GIVETECHNOLOGY
receiver=Danes
technology=8
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=9
receiver=Norsemen
@THEN
GIVETECHNOLOGY
receiver=Norsemen
technology=8
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=8
receiver=Norsemen
@THEN
TEXT
^^The Norse king receives baptism! Heathen rituals of
^^sacrifice are banned! The pope dispatches a missionary
^^to root out the remnants of pagan beliefs.
ENDTEXT
CREATEUNIT
unit=Missionary
owner=Norsemen
veteran=yes
homecity=NONE
locations
76,50
71,51
77,47
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=8
receiver=Danes
@THEN
TEXT
^^The Danish king is proven the faith, and receives baptism!
^^Heathen rituals of sacrifice are banned! The pope dispatches
^^a missionary to Jelling, to baptize the Danish people.
ENDTEXT
CREATEUNIT
unit=Missionary
owner=Danes
veteran=yes
homecity=NONE
locations
77,69
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^^It is the year 793 A.D.
ENDTEXT
PLAYWAVEFILE
LARGEXPL.WAV
JUSTONCE
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^^In this year dire portents appeared over Northumbria
^^and sorely frightened the people. They consisted of
^^immense whirlwinds and flashes of lightning, and fiery
^^dragons were seen flying in the air.
ENDTEXT
PLAYWAVEFILE
GREGOR2.WAV
JUSTONCE
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^^A great famine immediately followed those signs,
^^and a little after in the same year, on 8 June,
^^the ravages of heathen men miserably destroyed God's
^^church on Lindisfarne, with plunder and slaughter.
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^^And Sicga died on 22 February.
ENDTEXT
PLAYWAVEFILE
LARGEXPL.WAV
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Winchester
attacker=Danes
defender=Anglo-Saxons
@THEN
TEXT
^^Danish army successfully lay siege to the capital of Wessex,
^^marking the end of Anglo-Saxon rule of England.
^^The treasury reveals riches worth 1000 gold.
ENDTEXT
CHANGEMONEY
receiver=Danes
amount=1000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Oban
attacker=Norsemen
defender=Scots
@THEN
TEXT
^^Norse vikings take Oban, home city to the house of Alpin,
^^effectively destroying Scottish hopes of unity.
^^Demands for tribute are richly rewarded by Scottish nobles.
ENDTEXT
CHANGEMONEY
receiver=Norsemen
amount=1000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Uppsala
attacker=Danes
defender=Barbarians
@THEN
TEXT
^^A powerful ally offers his
^^allegiance to the Danish crown.
ENDTEXT
CREATEUNIT
unit=Loke
owner=Danes
veteran=no
homecity=NONE
locations
96,42
endlocations
JUSTONCE
PLAYWAVEFILE
Spysound.wav
@ENDIF

@IF
CITYTAKEN
city=Uppsala
attacker=Norsemen
defender=Barbarians
@THEN
TEXT
^^A powerful ally offers his
^^services to the king of the Norse.
ENDTEXT
CREATEUNIT
unit=Loke
owner=Norsemen
veteran=no
homecity=NONE
locations
96,42
endlocations
PLAYWAVEFILE
Spysound.wav
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Paris
attacker=Danes
defender=Anybody
@THEN
TEXT
^^Danish Vikings successfully lay siege to Paris.
^^Demands for tribute are richly rewarded by Frankish nobles.
ENDTEXT
CHANGEMONEY
receiver=Danes
amount=1000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Paris
attacker=Norsemen
defender=Anybody
@THEN
TEXT
^^Norse Vikings successfully besiege the city of Paris.
^^Demands for tribute are richly rewarded in gold.
ENDTEXT
CHANGEMONEY
receiver=Norsemen
amount=1000
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Monks
owner=Germans
veteran=no
homecity=None
locations
71,91
70,88
65,95
endlocations
TEXT
^^Monks offer their services to the Saxon crown.
ENDTEXT
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Bishop
owner=Germans
veteran=no
homecity=None
locations
80,84
76,86
endlocations
TEXT
^^A new German bishop is assigned to the Northern bishoprics.
ENDTEXT
@ENDIF

@IF
RANDOMTURN
denominator=15
@THEN
CREATEUNIT
unit=Monks
owner=Anglo-Saxons
veteran=no
homecity=None
locations
55,75
45,89
54,92
endlocations
TEXT
^^Monks arrive in England to chronicle recent events.
ENDTEXT
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
TEXT
^^Danish vikings seek treasure in England.
ENDTEXT
CREATEUNIT
unit=Viking Chief
owner=Danes
veteran=no
homecity=NONE
locations
55,75
45,89
58,82
endlocations
MAKEAGGRESSION
who=Danes
whom=Anglo-Saxons
@ENDIF

@IF
RANDOMTURN
denominator=15
@THEN
CREATEUNIT
unit=Monks
owner=Frisians
veteran=no
homecity=None
locations
70,88
65,95
71,91
endlocations
TEXT
^^Monastic breweries in Friesland hire new recruits.
ENDTEXT
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Viking Chief
owner=Danes
veteran=no
homecity=NONE
locations
70,88
65,95
54,100
endlocations
TEXT
^^Danish vikings attack Frankish coasts.
ENDTEXT
MAKEAGGRESSION
who=Danes
whom=Frisians
@ENDIF

@IF
RANDOMTURN
denominator=15
@THEN
CREATEUNIT
unit=Monks
owner=Scots
veteran=no
homecity=None
locations
38,70
48,68
41,69
endlocations
TEXT
^^Monks arrive in Scotland, to bid spite to the heathens.
ENDTEXT
@ENDIF

@IF
RANDOMTURN
denominator=15
@THEN
CREATEUNIT
unit=Monks
owner=Scots
veteran=no
homecity=None
locations
24,82
36,74
29,75
endlocations
TEXT
^^Christian Monks settle in Ireland.
ENDTEXT
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Viking Chief
owner=Norsemen
veteran=no
homecity=NONE
locations
24,82
36,74
27,69
endlocations
TEXT
^^Norse vikings attack Ireland.
ENDTEXT
MAKEAGGRESSION
who=Norsemen
whom=Scots
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Monks
owner=Franks
veteran=no
homecity=None
locations
43,117
54,100
50,102
endlocations
TEXT
^^Frankish Monks hired to chronicle recent events.
ENDTEXT
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
TEXT
^^Norse vikings raid Frankish coasts.
ENDTEXT
CREATEUNIT
unit=Viking Chief
owner=Norsemen
veteran=no
homecity=NONE
locations
43,117
47,107
60,98
endlocations
MAKEAGGRESSION
who=Norsemen
whom=Franks
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
TEXT
^^One day a young warrior will emerge,
^^destined to draw the sacred Sword from the rock,
^^and be true and rightful king.
ENDTEXT
PLAYWAVEFILE
LARGEXPL.WAV
@ENDIF

@IF
CITYTAKEN
city=Inverness
attacker=Scots
defender=Barbarians
@THEN
TEXT
^^Scots successfully lay siege to the Pictish capital.
^^Pictish nobles swear allegiance to the house of Alpin.
ENDTEXT
CREATEUNIT
unit=Knights
owner=Scots
veteran=yes
homecity=NONE
locations
46,64
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Inverness
attacker=Scots
defender=Barbarians
@THEN
CREATEUNIT
unit=Knights
owner=Scots
veteran=yes
homecity=NONE
locations
46,64
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Inverness
attacker=Scots
defender=Barbarians
@THEN
CREATEUNIT
unit=Knights
owner=Scots
veteran=yes
homecity=NONE
locations
46,64
endlocations
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
TEXT
^^Danish vikings raid Normandy.
ENDTEXT
CREATEUNIT
unit=Viking Chief
owner=Danes
veteran=no
homecity=NONE
locations
50,102
49,103
43,105
endlocations
MAKEAGGRESSION
who=Danes
whom=Franks
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Viking Chief
owner=Norsemen
veteran=no
homecity=NONE
locations
43,73
44,76
45,77
endlocations
TEXT
^^Norse vikings raid the coast of Northumbria.
ENDTEXT
MAKEAGGRESSION
who=Norsemen
whom=Anglo-Saxons
@ENDIF

@ENDEVENTS